The game's development has been lengthy and marked by internal disagreements by June 2014, even the villainous team had not yet been chosen from a list of candidates. The working title was CAPX, which remains the namesake of the game's wiki. The development team has sought out help from outside sources, allowing submissions for concept art and in-game sprites.
#Pokemon sage progress software#
Developed for computers running Microsoft Windows, it was created using the software RPG Maker with the aid of Pokémon Essentials, a set of scripts tailored to Pokémon gameplay. The game's development began in 2012, when a group of Pokémon fans from /vp/, a board on the website 4chan dedicated to Pokémon discussion, decided to collaborate on a fangame. The player, named either Simon or Sofia by default, has a friendly rival as well as a more acerbic rival who steals the friendly rival's starter Pokémon. The town the player starts in is covered in snow since the town is located up in the mountains. The villainous team(s) in the game are in no way related to the Aztec Empire or the Spanish conquistadors. It features a lush jungle to the south-west, snowy mountains to the north-west, and a huge inescapable desert to the south. Urobos is loosely based on Central and South America, with many Pokémon, though not all, being related to the real-life region. Pokémon Sage takes place in a fictional region called Urobos. The Starter Pokémon are the avian Grass-type Foliat, the goat-like Fire-type Kidling, and the reptilian Water-type Aguade. However, it includes an entirely new Pokédex. You will get a spot in the credits and/or a spot as a NPC in the game.Pokémon Sage 's gameplay is standard for the Pokémon series. Meaning websites, servers, ect are currently taken care of for when they are needed.Īs the above question states, this is a volunteer project.
#Pokemon sage progress download#
We won’t expect team-members to purchase anything, though. Pokemon Sage Fortifry Evolution Clipart, Png Download - Pokemon Sage Fortifry is a free transparent background clipart image uploaded by Stengutgl Ck1982. OPLV’s chat room (see top of OP) will be used for communication.
Not currently, although we will have one as the project progresses. We are more or less forced to use the Emerald overworld tile-set style (It was the last 2D Pokemon) and the Black/White Pokemon Battle graphics (they’re the only ones to include every Pokemon). It will be a 2D project and will have some online features. This is currently a toss-up, but rest assured we are NOT looking into RMXP at the moment. Look for ‘What should Pokemon have?’ threads much later, but right now we’re not looking for ideas. We’d like to get the system built before going into new territory. Maybe, but we’re not looking for ideas at the moment. There are other successful Pokemon ORPG’s out there and, most importantly, they seem more prone to C&D letters than single player fan projects or Pokemon Online. There will be multi-player opportunities, yes. Not only will we be making the game more “open-world,” but we will also add in side-quests, minigames, as well as the return of secret bases. >What kind of new features will the game have? The game’s elite four and gym list is based on the OPLV Gym Leader/Elite four roster. Most if not all of the unique NPCs have already been made. >How will you decide/design the gym leaders/elite four/other NPCs? The final product will allow opportunities for users to build new Pokemon and the continents that contain them. At the moment we are not looking to add new Pokemon, because the type of people who would be interested in this project are also the type of people who would reject it for fake Pokemon. We’re trying to build ways to scale this appropriately. Think more Morrowind and less Final Fantasy 13.Ħ49. Each quest line will give different rewards and benefits. Instead of the player’s only objective being “beating the league and becoming the champ,” players will have a wider variety of choices such as joining the region’s evil team or law enforcement. Instead of a single adventure, we’re trying to build on the Pokemon ‘world’, with a central, optional story. It’s a very well designed system, to be honest, but we’d like to do away with it. You’ve got a gradual scaling of difficulty, and certain road-blocks that don’t allow you to progress until completing the relevant gym. Pokemon, by nature, is a very hallway-focused game. Also, the game will feature more open-world exploration. Story will play a larger part in the game, and tools will exist for players to add their own personal enhancements and areas to the world. While battles will stick strictly to the traditional Pokemon formula, we’re trying to enhance the other areas of gameplay. Currently, the team is built from a few anons in OPLV (Official Pokemon League of /v/).